Menu

Sonic.EXE mega drive
This rom hack main focus is to reinvent how sonic .exe is to the public such as adding game play to the game Unlike soniRead more
This rom hack main focus is to reinvent how sonic .exe is to the public such as adding game play to the game Unlike sonic forces because the original was inspired by sonic forces ? and also adding a bit of story and new character (not playable characters but characters related to story) this demo includes 2 short levels that being Hill act 1 ,Hide and seekall of the assets in this demo was made from scratch such as coding and sprite work etc besides a few things borrowed from the original game such as title screen and other stuffFor now you are gonna be able to play as tails will you be able to survive sonic .exe ?there is also hidden secrets in the levels be aware thanks for playing this hacktools usedSonlvl (level design )Flex2 ( sprite work )(Context Text editor )All orignal Credits Goes to SEGA And Characters by SegaCreditsLavagaming1ChronDPikaNoobSonic dutch hedgehogMrGrandyMiles tails Prower
Ssega
2022-12-21 23:38:59
165.5k









Sonic.EXE mega drive

Sonic's Fun and Easy...
Sonic's Fun and Easy Adventure is a hack by Novedicus. It's based off of an optimized version of the Sonic 3 & KnuckRead more
Sonic's Fun and Easy Adventure is a hack by Novedicus. It's based off of an optimized version of the Sonic 3 & Knuckles engine and is made to be played on the Sega Mega Drive.This project was created and released for the Hacking Expo of SHC 2017. The hack has many objects and elements ported over from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic the Hedgehog CD, and Sonic the Hedgehog 3 that were considered to be the most frustrating parts of those respected games and was made to resemble Sonic CD for aesthetic reasons.This hack also uses a technique similar to Sonic 3D Blast's FMV process to create a completely custom Sega Screen. Something not seen in many Sonic ROM hacks.
Ssega
2018-06-24 23:23:55
180.8k









Sonic's Fun and Easy Adv...

SonicMT
This hack started as a small joke hack, just to see if I could add something we all love to classic Sonic games; micro-tRead more
This hack started as a small joke hack, just to see if I could add something we all love to classic Sonic games; micro-transactions. This was more or less a success, although not as I imagined it. Nevertheless, I found myself just adding more and more random bits for substance, and eventually even found myself playing around with something completely foreign to me on the side. This led me to have an idea for a bossfight, and as such GHZ2 boss was born! And by that, I got an idea; What if I make full hack with new boss fights! And since then I've been pretty much adding anything to my mind comes up with, as well ass lots of bosses.But, what is this hack? Well, I dont know to be honest. It was at one point a joke, then a real hack... And then a joke again? I lost track by now. What I do know, is that none of this makes sense, especially the secrets... err, features in this hack. I would especially like to help following people for their major contributions to making this hack be as good (or bad :V) as it is:Vladikcomper: Sound Driver, Mega PCM, lots of cool music, and help with sound driver issues.djohe: Bug testing, Quality assurance, and help with solving some issues.Ducks: Bug testing, Quality assurance, and lots of neat ideas.Jorge: A lot of help with hardware information and Natsumi screen help.Other people who helped:Betatesting: Vladikcomper, Sonicvaan, TheStoneBanana, MarkeyJester, Animemaster, DA. Garden, DiscotheBat, Abyssal Leopard, LuigiXHero, RalakimusMusic: Vladikcomper, DalekSam, S\\_T\\_D, Electroball, NatsumiDucks: TheStoneBanana, Abyssal Leopard, LuigiXHero, Ralakimus, ThomasSpeedRunner, NeoFusionBox, Robobot, Clefable
Ssega
2016-05-11 21:34:33
107.4k









SonicMT

soniNeko
soniNeko is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive/Genesis by nineko. It is notable because of itRead more
soniNeko is a hack of Sonic the Hedgehog (16-bit) for the Sega Mega Drive/Genesis by nineko. It is notable because of its extended playlist, which not only completely replaces all the songs from the original game, but also introduces several new songs, bringing the grand total to 71 (instead of 22 as in the original Sonic 1); most of those songs are conversions from MIDI and MOD files (as a demonstration of xm2smps/xm3smps capabilities), and a small amount of them are conversions from games that use the Cube/Iwadare sound engine. None of those songs have been converted from other games that use the SMPS sound system, something soniNeko is still unique for.
Ssega
2015-09-25 23:31:33
34.3k









soniNeko

Sorcerers Kingdom
Sorcerer's Kingdom (ソーサルキングダム?, "Sorcer Kingdom") is a tactical RPG for the Sega Genesis that was published inRead more
Sorcerer's Kingdom (ソーサルキングダム?, "Sorcer Kingdom") is a tactical RPG for the Sega Genesis that was published in 1992 by NCS Corp.[1] It was localized for North America and PAL regions by Treco.
Ssega
2015-02-20 23:29:28
49.3k









Sorcerers Kingdom

Sorcerian
Sorcerian (ソーサリアン, Sōsarian?) is an action role-playing game developed by Nihon Falcom, and the fifth in the Dragon SlayRead more
Sorcerian (ソーサリアン, Sōsarian?) is an action role-playing game developed by Nihon Falcom, and the fifth in the Dragon Slayer line of games. It was originally released for the NEC PC-8801 in 1987, and was later ported to other personal computer platforms such as the NEC PC-9801, the NEC PC-88VA, the Sharp X1 Turbo, and the MSX2, for which it was released under the title Dragon Slayer V: Sorcerian. An English version for MS-DOS PCs was published by Sierra Entertainment in 1990, ports for the Atari ST, Commodore Amiga, Apple IIGS and Macintosh platforms were announced, but not released.
In 1997, Falcom released Sorcerian Forever for Microsoft Windows95/98 -based PCs. In 2000, Falcom released Sorcerian Original, a remake of Sorcerian for Microsoft Windows-based PCs. In addition, console versions of Sorcerian with somewhat differing content from their PC counterparts were developed: A version for the Mega Drive was developed by Sega, a version for the PC Engine CD was developed by Victor Musical Industries, and a version for the Dreamcast was developed by Victor Interactive Software.
Ssega
2015-02-20 23:29:28
14.3k









Sorcerian

South Island Adventu...
South Island Adventure is a large scale hack of Sonic the Hedgehog by Hivebrain, featuring Espio the Chameleon. It has nRead more
South Island Adventure is a large scale hack of Sonic the Hedgehog by Hivebrain, featuring Espio the Chameleon. It has new sprites, several new levels, and numerous other alterations.
Ssega
2015-09-30 19:16:06
54.5k









South Island Adventure

Space Harrier 2
Space Harrier (スペースハリアー Supēsu Hariā?) is a third-person rail shooter game, released by Sega in 1985. It was produced byRead more
Space Harrier (スペースハリアー Supēsu Hariā?) is a third-person rail shooter game, released by Sega in 1985. It was produced by Yu Suzuki, responsible for many popular Sega games. It spawned several sequels: Space Harrier 3-D (1988), Space Harrier II (1988), and the spin-off Planet Harriers (2000).
Space Harrier was originally made for the arcades, and later saw ports to many home game systems. Space Harrier's release on the Sega Master System is notable, as there were two versions: one was just like the arcade, while the other, entitled Space Harrier 3-D was actually a sequel.
It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates,[2] with the ability to scale as many as 32,000 sprites and fill a moving landscape with them,[3] along with over 32,000 colours displayed simultaneously on the screen. It also introduced a true analog flight stick for movement, with the ability to register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the stick is pushed in a certain direction.[4] The game was also an early example of a third-person shooter;[5] it was influenced by the earlier 1982 Sega game Buck Rogers: Planet of Zoom, and Space Harrier in turn influenced later 3D shooters such as Nintendo's Star Fox/Starwing in 1993.
Ssega
2015-02-20 23:29:29
55.2k









Space Harrier 2

Space Invaders
Space Invaders (スペースインベーダー, Supēsu Inbēdā?) is an arcade video game developed by Tomohiro Nishikado and released in 1978Read more
Space Invaders (スペースインベーダー, Supēsu Inbēdā?) is an arcade video game developed by Tomohiro Nishikado and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game, Nishikado drew inspiration from popular media: Breakout, The War of the Worlds, and Star Wars. To complete it, he had to design custom hardware and development tools.
It was one of the forerunners of modern video gaming and helped expand the video game industry from a novelty to a global industry (see golden age of video arcade games). When first released, Space Invaders was very successful.
The game has been the inspiration for other video games, re-released on numerous platforms, and led to several sequels. The 1980 Atari 2600 version quadrupled the system's sales and became the first "killer app" for video game consoles. Space Invaders has been referenced and parodied in multiple television shows, and been a part of several video game and cultural exhibitions. The pixelated enemy alien has become a pop culture icon, often used as a synecdoche representing video games as a whole.
Ssega
2015-02-20 23:29:29
55.8k









Space Invaders

Sparkster
Sparkster (スパークスター, Supākusutā?) is a 16-bit generation side scrolling platformer produced and released in 1994 by KonamRead more
Sparkster (スパークスター, Supākusutā?) is a 16-bit generation side scrolling platformer produced and released in 1994 by Konami for the Super Famicom/Super Nintendo Entertainment System, directed by Hideo Ueda (Axelay). It is a different game from the Mega Drive version, which bore the full title of Sparkster: Rocket Knight Adventures 2, and has no plot continuity with the original Rocket Knight Adventures for the Mega Drive.
Ssega
2015-02-20 23:29:29
71k









Sparkster

Speedball 2: Brutal ...
This is a redirect from a subject that potentially could be expanded into an article or other type of associated WikipedRead more
This is a redirect from a subject that potentially could be expanded into an article or other type of associated Wikipedia page. The topic described by the title is more detailed than what is currently provided on the target page, or section of that page.
When the target page becomes too large, this redirect may be replaced with an article carved out of the target page. See also Template:R to section, and when appropriate, use both together.
Conversely, if the topic is not susceptible to a major expansion, tag instead with Template:R to section, or Template:R to list entry, depending on how the topic should be handled.
Do not replace links to this redirect with a link directly to the target page. For more information, see Category:Redirects with possibilities.
This is a redirect from a title that would be helpful in a printed version of Wikipedia. For more information follow the category link.
Ssega
2015-02-20 23:29:29
291.7k








